The German and Russian sides are both very balanced and require their own skill sets to be mastered. Every single game mechanic, from repairing enemy tanks to use as your own, to hiding snipers in buildings, needs to be used in order to beat your foe. Without the game's fairly questionable AI, this is where it can truly shine. The real enjoyment of Company of Heroes comes from its multiplayer. You play short and sweet missions on both the German and Russian side which vary from moving a small squad around to stealthily destroy a tank, to managing part of a large army-wide advance. These can be played as co-op challenges, by yourself or against AI. What works best - and to our mind is the game’s strongest single player point - is the Theatre of War missions. At times it looks beautiful, but the Total War series and the fact that PC graphics cards have come a long way since the first game, makes it graphically very disappointing. The same can be said of the game’s looks, which make it feel more like an add-on pack than a completely new title. We would have liked to have seen something dramatically different rather than what feels to us like a Company of Heroes 1.5. While this isn’t a bad thing, the original did come out in 2006. This is a much faster game than its predecessor.īut really, CoH 2’s gameplay hasn’t changed much from the first. By themselves they are useless, but the rapid build speed and low manpower requirement means that conscripts speed up the rate at which you have to play. The Russians have an extremely cheap to produce unit: conscripts, who can be used to create overwhelming numbers to capture or defend a point. Fuel, ammunition and manpower all govern what units you can build. Back from the last game is the need to gather resources by capturing waypoints.
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